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By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience.
#WARFRAME SCAFFOLD MODS#
Any Mods referring to Self Damage will be converted to acknowledge Stagger.
#WARFRAME SCAFFOLD FULL#
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful. We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%: Reduced the self stagger range of the Propa Scaffold.Hespazym Alloy cost reduced from 50 to 30.Tromyzon Entroplasma cost reduced from 10 to 6.This is rooted firmly in the role upgrading your Amp plays in performing well in main quests like The Sacrifice as well as engaging in Focus Tree related content. Our goal here is to make constructing an Amp more accessible to players by reducing resource demands. This change is two fold: reduced crafting costs for Amp parts, and reduced Standing cost for purchasing parts. Has a 0.5 second delay of re-entering Void Mode after firing is stopped.Very fast energy consumption, consumes 80 energy/second at base fire rate.Explosion has linear damage falloff from 100% to 30% from central impact.Projectile has short range of 2 meters.Projectile has travel time and travels very slowly.Regenerates 30 energy per second takes 3.33 seconds to regenerate a fully depleted energy meter.Has a 2 second delay after the weapon stops firing before regenerating energy.Does not use ammo pickups energy regenerates over time.Explosion does not need direct line of sight to deal damage and will penetrate walls.Initial hit and explosion apply status separately.Shots explode in a 14 meter radius on impacting a surface or enemy or after traveling for 1.617 seconds.Can change Profit-Taker Orb's shield weakness.Can destroy the otherwise impervious Vomvalyst's spectral form.Can damage Teralyst, Gantulyst and Hydrolyst's impervious shields.Can reset any damage adaptation built up by Battalysts, Conculysts and Shadow Stalker.Innate Void damage – effective against Sentient-type enemies.
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It might deal more damage than a Shraksun, but the Shraksun can damage targets with its projectile before it explodes. Using a Volt Shield will mitigate this issue, but one wrong shot can bring your Operator to the brink of death. While the Propa Scaffold deals more damage with the explosion, its short travel distance makes it quite easy to damage and stun your Operator.
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The T7 Scaffold, Propa, lobs a mine two meters in front of your character that detonates shortly afterward or when it hits something. The T2 Scaffold, Shraksun, fires a projectile that pierces targets and explodes after traveling a few meters. The difference between an X-2-7 and an X-7-7 is the Scaffold you use-the X can be any Prism you like.
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